Game Business
Growth Strategy
Creating a Constant Stream of Hit Titles
With eight gaming-related subsidiaries, the most notable being Cygames, CyberAgent boasts Japan's largest-scale development and operation system for smartphone games. We have created an environment that provides the latest development equipment and allows our capable talent to maximize their abilities. By maximizing group synergies, we are dedicated to producing high-quality titles.
Given the highly competitive nature of the smartphone game market, we believe it is critical to strengthen our company's collective capabilities to consistently create hit titles. Since entering the gaming industry in 2009, CyberAgent has been able to successfully release hit titles over the years by cultivating the technologies, operational advantages, organizational advantages, and adaptability to change that are needed to deliver quality products. These achievements have earned us the trust of our customers and allowed us to develop games not only for our original IPs, but also for popular IPs from other companies, allowing us to continue to release a stream of new titles while extending the life of existing ones. Our game business employs 5,625 people* engaged in operating multiple titles while developing new titles for future releases.
"Umamusume: Pretty Derby", which Cygames launched in 2021, sparked a major movement and established itself as a multimedia franchise by utilizing a variety of media. Such hit titles have helped us achieve a strong financial position, expand the size of our organization, and create an environment that allows us to continue to produce major new titles. As the domestic smartphone game market became increasingly saturated, we seized the opportunity to provide consumer and PC games as a foundation for global expansion, which has shown promising results. By leveraging the expertise we have built up over the years in game development, cross-media deployment, and effective marketing, we strive to create world-class content and hope to continue to bring new user experiences and value to as many people as possible.
* Game business employees, including limited-term employees (as of September 30, 2024)
Major Titles and Planned Upcoming Releases
We are committed to extending the life of major released titles while regularly introducing new titles.
The copyright information can be found at the bottom of the page.
INTERVIEW Cygames: Striving to Create the World's Best Content
Koichi Watanabe, President of Cygames, Inc., Discusses Cygames' Competitive Edge and Future Outlook
Cygames Inc. (hereinafter, "Cygames"), established in 2011 as a subsidiary of CyberAgent, continues to produce numerous hit titles based on its vision to "make the best in entertainment." We interviewed Koichi Watanabe, president of Cygames, about how Cygames achieves such high-quality production and the company's future outlook.
Profile
Koichi Watanabe
President of Cygames He was born in Saga Prefecture. He has nearly ten years of content development experience at Polygon Magic, Inc. and Silicon Studio Corporation, and established Cygames in 2011 with investment from CyberAgent, Inc. In addition to his role as president, he remains actively involved in Cygames' title production, primarily focusing on art direction but contributing in various other aspects as well.
Cultivating a Culture Committed to Delivering the Best Content
Since our establishment in 2011, Cygames has invested in a cutting-edge environment that enables us to create high-quality content. When I was young, I sacrificed sleep, worked long hours in uncomfortable chairs and damaged my body. Because of that experience, I realized that creating a comfortable work environment is essential for improving work efficiency. That's why, even in the early days of the company when capital was limited, we provided functional office chairs for all staff and were pioneers in the industry to supply dual monitors. At the time, when we had our office set up within CyberAgent's space, visitors were surprised to see us arranging dozens of large monitors, even though we had no staff yet. Over the years, we've continued to expand our facilities with the latest equipment necessary for developing and producing high-quality games, including motion capture and sound studios.
Even our mission statement includes the phrase "Game Together," because we believe that playing fun games is important for those who create fun games. From my own experience as a user, playing many games has contributed to my work, which is why we have fully equipped a "playroom" in our office where staff can access a wide range of games. This also serves as a place for staff to interact and get a variety of input.
Motion capture studio
Scanning studio
(Left) Motion capture studio, (Right) Scanning studio
One of the defining practices at Cygames that truly sets our culture apart is the way staff consistently greet each other in passing and warmly welcome all visitors. It may seem too simple, but only a few companies can consistently maintain such basic practices, so mid-career hires are often surprised by this. But such habits help raise staff morale, and honestly, doesn't it just feel better to greet others?
To communicate the company's culture and management philosophy, I have continued to write a biweekly column in the internal web newsletter since the company was founded. After a new game is released, I share words of appreciation to the staff. When an internal events is held, I write to look it back. The themes range widely from serious to more casual topics, depending on the situation. Back issues are also accessible, and it's a valuable tool for conveying management messages directly as the organization grows.
The 1/8 scale Grandcypher exhibited at Tokyo Game Show 2015
Obsession With Quality
Cygames' greatest strength is its "art" and the technical skills to realize it. Our competitive edge comes from having amazing people who are driven by a relentless pursuit of quality and who embody our vision to be "the best in entertainment". Even in the final stages of developing the console game "GRANBLUE FANTASY: Relink," released this February, we continued to fix the details, working right up to the very end. One of the engineers, a recent graduate, was so surprised at seeing this that he asked, "Are we still working on it?" Although development took longer than expected, we focused on making the game fun through repeated revisions to increase the level of perfection.
When we showcased Granblue Fantasy at the Tokyo Game Show in 2015, the staff's persistence in creating the game's world was remarkable. The massive Grandcypher we displayed made such an impact that it was widely covered by several media outlets. In fact, we were working on it the night before, while other booths had already finished setting up and rehearsing. Even on the morning of the event, one of the staff said, "We want it to look more aged, it still doesn't look realistic enough," and kept painting the bacground of Grandcypher. They finished painting just before the doors opened, and looked relieved. I thought that this level of meticulous attention to detail was so emblematic of our people.
Just Keep Creating Interesting Content
Although it's been 13 years since Cygames was founded, the desire to "just keep creating interesting content" has never changed. In the end, games are judged by the users, so creating what the users want takes priority over what we want to make. I believe that if we just keep creating, there will come a moment when what we find exciting to create and what customers want to play will align. For me, that moment came with "Granblue Fantasy," which was released in 2014. This work was memorable for me because the imagery I had always envisioned had actually become a reality.
Even "Umamusume: Pretty Derby" wasn't originally conceived in the way it is now. When I initially discussed it with the team, thinking it would be interesting, the idea was so unconventional that no one understood it. To solve this, I created a 90-second anime to give a clearer sense of the game, and they started saying, "That's pretty cool." From there, discussions of cross-media development quickly expanded, leading to the possibility of creating both a game and an anime.
Through these experiences, I've come to believe that creating fun content is the fastest way for a company to grow. Of course, we have our own vision for the future, such as becoming a global company and developing our own IPs, but ultimately, creating interesting content is the most important priority.
Moving forward, we will steadily work on the tasks at hand while creating content that is beloved by users.
Challenge the Global Market
Cygames has always been aware of the need to entering the global market, driven by a sense of impending crisis as we recognized from the start that Japan's shrinking population would not sustain user growth. The global game industry has entered an era of polarization, where games are either large-scale productions created by companies with ample resources or indie games developed by individuals or small teams. With 4,055 employees*1 and a growing pool of talent with global market expertise, Cygames has been preparing for the global stage. Over the past few years, this has included establishing new overseas branches and exhibiting at local events. We continue to work hard at crafting innovative new titles that will inspire and entertain people all over the world, so look forward to more great things to come!
*1: The number of employees including fixed term employees as of September 2024.
Cygames History
Cygames has attracted a vast number of users since its inception by developing games across multiple genres. With games as its core business, the company has expanded into anime, manga, and esports, providing a wide range of high-quality entertainment while growing in size.
Diversified Expansion Based on a Media Franchise Strategy
Cygames has pursued a media franchise strategy across many of its game titles, establishing its own anime and manga divisions to cultivate IPs that go beyond the boundaries of games. Delivering high-quality anime and comic adaptations helps to create a pathway to games that attracts new users and adds value to existing users. Through this strategy, we have been creating long-lasting hit IPs.
Granblue Fantasy, which celebrated its 10th anniversary this year, has amassed over 37 million registered users and is loved by a broad audience both in Japan and overseas. In 2016, its comic adaptation launched on "Cycomi," an online platform for comics. The anime adaptation of "Granblue Fantasy The Animation," which began airing in 2017, received high praise for showcasing the unique qualities of the anime medium while maintaining the appeal of the original game, leading to the airing of a second season. Cygames has also focused on the development of console games and has released titles in succession, including "Granblue Fantasy Versus" (2020), "Granblue Fantasy Versus: Rising" (2023), and "GRANBLUE FANTASY: Relink" (2024). Recently, console games have become widely accessible through downloadable PC versions, serving as a stepping stone for global expansion.
"Umamusume: Pretty Derby," released in 2021, became a record-breaking hit that achieved 21 million downloads as of the end of September 2024. It took about five years of development from conception, but it has become an iconic work of Cygames, demonstrating our unwavering commitment to quality. Even before the game's release, the anime had already cultivated a broad fan base, and it continued to grow with comic adaptations, releases of anime theme songs, and live events, evolving into an unprecedented cross-media phenomenon. In 2024, Cygames released the console game "Umamusume: Pretty Derby – Party Dash" aiming to maintain momentum, and to establish an IP that will be loved by users for years to come.
Aiming to Create Globally-Recognized Original IPs
Cygames is aiming for further growth by expanding into the global market. In addition to our branches in South Korea and Taiwan, we opened new offices in the US, the UK in 2023, and Singapore in 2024. Through these, we are engaging in locally rooted marketing and promotional activities across Europe, the Americas, and various Asian countries.
Also, since Japan accounts for only 9.4%* of the global console game market, with overseas markets making up the overwhelming majority, we strengthened our consumer business division in 2023. By unifying the game development and sales departments, we created an environment where experienced personnel from each field can work together seamlessly from the planning stage through to the production of high quality content. These efforts paid off, as GRANBLUE FANTASY: Relink, released in 2024, surpassed 1 million units sold worldwide, with 80% of sales coming from overseas customers.
GRANBLUE FANTASY: Relink
In terms of promotion efforts abroad, Cygames has been actively participating in offline events held in places like Los Angeles, Germany, Brazil, and France between 2023 and 2024. By showcasing our major titles in key global markets and engaging with local users, we had presented the uniqueness of Cygames. We intend to accelerate our global expansion by creating world-class original IP, starting with console games.
* From the "2023 CESA Games White Paper"
Cygames has been aggressively promoting its content by participating in several offline events overseas.
[Copyright Information of Growth Strategy] "Granblue Fantasy": © Cygames, Inc. "Shadowverse": © Cygames, Inc. "Project SEKAI Colorful Stage! Feat. Hatsune Miku": © SEGA / © Colorful Palette Inc. / © Crypton Future Media, Inc. www.piapro.netAll rights reserved. Game distributor: SEGA Co., Ltd./Development and operation: Colorful Palette Co., Ltd. (consolidated subsidiary) "Princess Connect! Re:Dive": © Cygames, Inc. "Umamusume: Pretty Derby,": © Cygames, Inc. "Tokyo Revengers PUZZ REVE!: The Road to National Domination": © Ken Wakui, Kodansha / Anime "Tokyo Revengers" Production Committee "FINAL FANTASY VII EVER CRISIS": © SQUARE ENIX Powered by Applibot, Inc. CHARACTER DESIGN: TETSUYA NOMURA / CHARACTER ILLUSTRATION: LISA FUJISE "Granblue Fantasy Versus: Rising": © Cygames, Inc. Developed by ARC SYSTEM WORKS "GRANBLUE FANTASY: Relink": © Cygames, Inc. "Jujutsu Kaisen: Phantom Parade": © Gege Akutami/SHUEISHA, Jujutsu Kaisen Production Committee ©Sumzap, Inc./TOHO Co., Ltd. "Gakuen Idolmaster":THE IDOLM@STER & ©Bandai Namco Entertainment Inc. Publisher: Bandai Namco Entertainment Inc./Development and operation: QualiArts, Inc.(consolidated subsidiary) "Umamusume: Pretty Derby Party Dash!": © Cygames, Inc. Developed by ARC SYSTEM WORKS "Shadowverse: Worlds Beyond": © Cygames, Inc. "Umamusume: Pretty Derby": © Cygames, Inc. "Jujutsu Kaisen Phantom Parade": © Gege Akutami/Shueisha, JUJUTSU KAISEN Project ©Sumzap, Inc./TOHO CO., LTD. All Rights Reserved. Published by BILIBILI HK LIMITED "Chiikawa Pocket": ©nagano / chiikawa committee Developed by Applibot, Inc. "GARNET ARENA: Mages of Magicary": © Cygames, Inc. "Project Awakening": © Cygames, Inc. [Copyright Information of Cygames part] "Rage of Bahamut": © Cygames, Inc. "The Idolmaster Cinderella Girls":©Toshiyuki Kubooka THE IDOLM@STER™& ©Bandai Namco Entertainment Inc. Publisher: Bandai Namco Entertainment Inc. "Sangokushi Puzzle Taisen": © Cygames, Inc. "Knights of Glory": © Cygames, Inc. "Dragon Quest Monsters: Super Light": © ARMOR PROJECT/BIRD STUDIO/SQUARE ENIX "Granblue Fantasy": © Cygames, Inc. "Chogetsuku": © Cygames, Inc. "Rage of Bahamut GENESIS": © Cygames/MAPPA/Rage of Bahamut GENESIS "The Idolmaster Cinderella Girls: Starlight Stage": THE IDOLM@STER™& ©Bandai Namco Entertainment Inc. Publisher: Bandai Namco Entertainment Inc. "Airship Q": © Cygames, Inc. Powered by Miracle Positive "Cycomi": © Cygames, Inc. "Shadowverse": © Cygames, Inc. "Little Noah": © Cygames, Inc. "The Idolmaster Cinderella Girls Viewing Revolution": THE IDOLM@STER™& ©Bandai Namco Entertainment Inc. Publisher: Bandai Namco Entertainment Inc. "GRANBLUE FANTASY The Animation": © GRANBLUE FANTASY The Animation Production Committee "Rage of Bahamut VIRGIN SOUL": © Cygames/MAPPA/Rage of Bahamut VIRGIN SOUL "Princess Connect! Re:Dive": © Cygames, Inc. "Umamusume: Pretty Derby": ©2018 Umamusume: Pretty Derby animation Production Committee "ANUBIS ZONE OF THE ENDERS : M∀RS": ©Konami Digital Entertainment "Dragalia Lost": © Nintendo / Cygames Publisher: Nintendo Co., Ltd. "Zombieland Saga": © Zombieland Saga Production Committee "Manaria Friends": © Manaria Friends Production Committee "GRANBLUE FANTASY The Animation Season 2": ©GRANBLUE FANTASY The Animation Project "World Flipper": © Cygames, Inc. / Citail Inc. "Seton Academy: Join the Pack!": © Bungo Yamashita・Cygames/Seton Academy: Join the Pack! Animation Production Committee "Granblue Fantasy Versus": © Cygames, Inc. Developed by ARC SYSTEM WORKS "Princess Connect! Re:Dive": © Princess Connect! Re:Dive Animation Production Committee "Shadowverse": © Shadowverse Animation Production Committee・TV TOKYO "Umayon": © Cygames, Inc. "Iwakakeru - Sport Climbing Girls -": © Ryudai Ishizuka・Cycomi/ Hanamiya Girls Climbing Club Supporter "Grablu!": © Cygames, Inc. "Shadowverse: Champion's Battle": © Cygames, Inc. © Shadowverse Animation Production Committee・TV TOKYO "Umamusume: Pretty Derby Season 2": © 2021 Umamusume: Pretty Derby Season 2 Animation Production Committee "Umamusume: Pretty Derby": © Cygames, Inc. "Zombieland Saga Revenge": © Zombieland Saga Revenge Production Committee "Princess Connect! Re:Dive Season 2": © Princess Connect! Re:Dive Animation Production Committee "Fantasy Bishoujo Juniku Ojisan to": © Shin Ikezawa・Yu Tsurusaki・Cygames / Fabiniku Production Committee "Shadowverse F": © ShadowverseFAnimation Production Committee・TV TOKYO "Shadowverse EVOLVE": © Cygames, Inc. "Little Noah: Scion of Paradise": © Cygames, Inc. "Akiba Maid War": © Akiba Maid War Production Committee "Umayuru": © Cygames, Inc. "The Idolmaster Cinderella Girls U149": ©Bandai Namco Entertainment Inc. / PROJECT U149 "THE MARGINAL SERVICE": ©THE MARGINAL SERVICE PROJECT "Umamusume: Pretty Derby ROAD TO THE TOP": © Cygames, Inc. "Umamusume: Pretty Derby Season 3": ©2023 Umamusume: Pretty Derby Season 3 Animation Production Committee "Granblue Fantasy Versus: Rising": © Cygames, Inc. Developed by ARC SYSTEM WORKS "Brave Bang Bravern!": © Brave Bang Bravern! Production Committee "GRANBLUE FANTASY: Relink": © Cygames, Inc. "Umamusume: Pretty Derby Door to a New Era": ©2024 Umamusume: Pretty Derby Door to a New Era The Movie Production Committee "Umamusume: Pretty Derby Party Dash!": © Cygames, Inc. Developed by ARC SYSTEM WORKS